﻿/**
 * Author(s): xuming.Wong <xuming.Wong@gmail.com>
 */
using System;

namespace Gk3dEngine
{
    class SinbadAction : ScriptComponent
    {
        override internal void update(uint deltaT)
        {
            Vector3 pos=this.Transform.getPosition();
            this.Transform.setPosition(pos.X + 2, pos.Y + 2, pos.Z + 2);
        }
    }
}
